## Fun and Flowstate ![[Fun Button .png]] Breaking down fun into 3 components `fun ≃ motivation` [`motivation`](<On Motivation>) is the effectiveness of incenives in the micro-trades in a [Principal Agent Game](Principal Agent Problem) Where the [`agent`](Agent) is a gradient optimizer on the [`principal`](Principal)'s projected `valueFitness` operation ### Impact/Reward - How easy is it for an [`agent`](Agent) to learn new information about "how to be good" at this [`game`](Game)? ### Challenge - Does the [`agent`](Agent) find the [`game`](Game) not too hard or to easy ### Fantasy / Narrative - Can the [`agent`](Agent) easily identify which strategies are useful in motivating how they play the game #### Links Adapted from [Jonas Tyroller](https://www.youtube.com/watch?v=7L1B5YaxxoA&t): Coined by [Mihaly Csikszentmihalyi](https://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi) [[On Motivation]] [[Principal Agent Problem]]