## Fun and Flowstate
![[Fun Button .png]]
Breaking down fun into 3 components
`fun ≃ motivation`
[`motivation`](<On Motivation>) is the effectiveness of incenives in the micro-trades in a [Principal Agent Game](Principal Agent Problem)
Where the [`agent`](Agent) is a gradient optimizer on the [`principal`](Principal)'s projected `valueFitness` operation
### Impact/Reward
- How easy is it for an [`agent`](Agent) to learn new information about "how to be good" at this [`game`](Game)?
### Challenge
- Does the [`agent`](Agent) find the [`game`](Game) not too hard or to easy
### Fantasy / Narrative
- Can the [`agent`](Agent) easily identify which strategies are useful in motivating how they play the game
#### Links
Adapted from [Jonas Tyroller](https://www.youtube.com/watch?v=7L1B5YaxxoA&t):
Coined by [Mihaly Csikszentmihalyi](https://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi)
[[On Motivation]]
[[Principal Agent Problem]]